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VS

Trade Combos and Trap Whiff Punishing

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Methods to Create Small Advantage

Kimberly is also known as "Kim Advantage." She is plus after the opponent blocks the following:

  1. 236K~LK (+1): Very easy to get poked out of, but as long as it hits, many opponents don't know it's plus (they confuse it with the Overhead 236K~HK).

  2. 2MK (+1): Some people also assume the crouching Medium Kick is negative.

  3. HK (+2): Note that you need to be close to hit a crouching opponent.

Normal normals Cancel into Run stop will be negative. If the opponent pokes immediately, use the automatic follow-up step-on-head to beat their mash. If the opponent uses Fuzzy pokes, you can use:

  1. 2HP>OD Run stop (+1)

  2. dr2HP>Normal Run stop (+2): Use during Okizeme; you can occasionally use 66 2HP to save gauge.

Counter Hit Combo:

  1. 2LP 2MP Run

  2. 2LP MPtc...

+2 Trade Combo

5hk+2 followed by 5mp; after Trade +8, follow with 5mk or 5mp

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