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VS

Corner Bomb

Language

How to set a bomb?: Use moves with highly advantageous Knockdown to set the bomb.

Setting a bomb is always 44f across all versions, so if the following combos enter the Corner, you can Throw directly after setting a bomb

  • ~>~(+47-44=3)

  • ~~~(+49-44=5)

  • j. > (+49-44=5)

+3/+5 Single Bomb

Strike Mixup

Elbow Drop

Hitting a Delayed Tech (pc): Can use smoke twice even with a single bomb!!

+3/+5 Double Bomb

Throw Mixup

  1. No Meter (Dmg: 4670): () ~>~, >

  2. Two bars of meter into SA3 (Dmg: 5202)
    Can add another dr >~ between two dr >~ (Dmg: 5368)

  1. Optimal Combo (5522): Micro-walk is the hardest part; giving up the micro-walk results in (5438)

  • Being Teched:

  • What can you do if you stand still?

  • Will I get hit by a Reversal after Drive Rush?

    • Opponent doesn't move: After dr 2MP is blocked

      • 6HK Overhead

    • Opponent jumps forward:

      • In extreme cases, dr 2MP is fast enough for a 2HP Anti-Air Side Switch

      • dr 2LP 214P/PP can continue to trap them in the Corner (214PP consumes a lot of Drive Gauge, use wisely) [WIP: Follow-up combos/Front-back mixups...]

Lab:

Set Opponent Wakeup Reversal to Normal Throws, and Reversal After Damage to Jump Forward/Vertical Jump


Throw + DI Reset


Back Back (Shimmy)


Elbow Drop

Depleting Drive Gauge

  • Opponent blocks: Especially after the opponent uses a reversal, you can use a Block String to deplete their Drive Gauge

  • Opponent : If you can confirm, MP~HP>236K~P throw

  • Opponent hit while Abare:

  • MP HP OD Run:

    • HK: Hits crouching (opponent can Abare in the middle!!) (6606)

    • MK: Hits standing block/anti-reversal (due to being a Tight block string)

    • Stop Throw: Beats Parry

    • Lab: Set opponent Wakeup: DP/No action, Block: DP

      Confirm MP HP into Stop or 236LP, and deplete Drive Gauge with a fully Absolute Guard string

Beating Abare

Use for Okizeme

  • Can block Drive Reversal

  • Can perform Tick Throw

Regarding the mixups

If these don't reach the corner, how to perform Okizeme?

Run slide is plus on block and looks like a mistake

+11 Single Bomb = +3 Double Bomb > +3 Single Bomb > +11 Double Bomb

Setups with more Advantage

Of course, combos with more advantage mean you cannot throw directly

  • j. , dr (+52-44=8)

  • () ~(=53-44=9)

  • j. , ~j. (+53) (Timing: When there is no 236HP juggle, such as combos after being blown up by a bomb)

  • j., ~ (+55-44=11)

  • (上牆) >~ (+56-44=12)

Since timed throws are harder, attack directly:

  • 2HP meaty (OB+2)

    • Confirm OH: 2MK

    • No confirm: Always 5MP

  • 2HP pressure Cancel 236K into Overhead HP/Stop Throw LP LPK)

  • 2HK or 2HP to lock the opponent down

    • 4HK Overhead: On hit, link to dr 2HP...

Single Bomb

Mixups

Double Bomb

Overhead + High/Low Mixup

Opponent parries the first overhead: Run Stop into Back Throw

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