How to set a bomb?: Use highly plus Knockdown skills to set bombs
Setting a bomb takes 44f in any version. Therefore, if the following combos reach the Corner, you can Throw immediately after setting the bomb.
~
>
~
(+47-44=3)
~
~
~
(+49-44=5)j.
> 

(+49-44=5)
+3/+5 Single Bomb
Strike Mixup

Elbow Drop
Hitting a Delayed Tech (pc): Can Smoke twice even with a single bomb!!
+3/+5 Double Bomb
Throw Mixup

Optimal Combo: The micro-walk is the hardest part
If Throw Escaped:
What can you do if standing still?
Will you get hit by a Reversal after Drive Rush?

Opponent doesn't move: After dr 2MP is Blocked
6HK Overhead
Opponent jumps forward:
dr 2MP is fast enough for a 2HP Anti-Air Side Switch in extreme cases
dr 2LP 214P/PP can continue to keep them in the Corner (214PP consumes a lot of Drive Gauge, use wisely) [WIP: Follow-up combos/Front-back Mixups...]
Lab:
Set opponent Wakeup Reversal to normal Throws, and Reversal after damage to Forward Jump/Vertical Jump
Throw + DI Reset

Back-Back (Shimmy)
Elbow Drop

Burn Drive Gauge

Opponent Blocks: Especially after the opponent uses a Reversal, use Block Strings to burn their Drive Gauge
Opponent
: If you can Hit Confirms, MP~HP>236K~P throwOpponent hit while performing Abare:
MP HP OD Run:
HK: Hits crouching (opponent can Abare in the middle!!) (6606)
MK: Hits standing guard/blocks Reversal (due to Tight Block String)
Brake Throw: Beats Parry
Lab: Set opponent Wakeup: DP/No Action, Block: DP
MP HP Confirms into Brake or 236LP, and burns Drive Gauge with an Absolute Guard string
Beating Abare
Use 
for Okizeme
Can block Drive Reversal

Can perform Tick Throw
Mixup part
How to do Okizeme if these don't reach the Corner?
Run slide is plus and looks like a mistake
+11 Single Bomb = +3 Double Bomb > +3 Single Bomb > +11 Double Bomb
Setups with more plus Frames
Naturally, combos with more plus frames cannot be transitioned into a direct Throw
j.


, dr
(+52-44=8)

(
) 
~
(=53-44=9)j.


, 
~j.
(+53) (Timing: When 236HP Juggles are unavailable, e.g., combo after being hit by a bomb)j.


, 
~
(+55-44=11)
(上牆) 
>
~
(+56-44=12)
Since delayed Throws are difficult, attack directly:
2HP meaty (OB+2)
Confirm OH: 2MK
No Confirm: Always 5MP
2HP pressure Cancel 236K can go into Overhead HP/Brake Throw LP LPK)
Freeze opponent with 2HK or 2HP
4HK Overhead: Hitting it leads into dr 2HP...
Single Bomb
Mixup
Double Bomb
Overhead + High-Low Mixup

Opponent Parries the first Overhead: Run Brake into Back Throw
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