How to set a bomb?: Use moves with highly advantageous Knockdown to set the bomb.
Setting a bomb is always 44f across all versions, so if the following combos enter the Corner, you can Throw directly after setting a bomb 

~
>
~
(+47-44=3)
~
~
~
(+49-44=5)j.
> 

(+49-44=5)
+3/+5 Single Bomb
Strike Mixup

Elbow Drop
Hitting a Delayed Tech (pc): Can use smoke twice even with a single bomb!!
+3/+5 Double Bomb
Throw Mixup

No Meter (Dmg: 4670): (
) 
~
>
~
, 
>


Two bars of meter into SA3 (Dmg: 5202)
Can add another dr
>

~
between two dr 
>
~
(Dmg: 5368)
Optimal Combo (5522): Micro-walk is the hardest part; giving up the micro-walk results in (5438)
Being Teched:
What can you do if you stand still?
Will I get hit by a Reversal after Drive Rush?

Opponent doesn't move: After dr 2MP is blocked
6HK Overhead
Opponent jumps forward:
In extreme cases, dr 2MP is fast enough for a 2HP Anti-Air Side Switch
dr 2LP 214P/PP can continue to trap them in the Corner (214PP consumes a lot of Drive Gauge, use wisely) [WIP: Follow-up combos/Front-back mixups...]
Lab:
Set Opponent Wakeup Reversal to Normal Throws, and Reversal After Damage to Jump Forward/Vertical Jump
Throw + DI Reset

Back Back (Shimmy)
Elbow Drop

Depleting Drive Gauge

Opponent blocks: Especially after the opponent uses a reversal, you can use a Block String to deplete their Drive Gauge
Opponent
: If you can confirm, MP~HP>236K~P throwOpponent hit while Abare:
MP HP OD Run:
HK: Hits crouching (opponent can Abare in the middle!!) (6606)
MK: Hits standing block/anti-reversal (due to being a Tight block string)
Stop Throw: Beats Parry
Lab: Set opponent Wakeup: DP/No action, Block: DP
Confirm MP HP into Stop or 236LP, and deplete Drive Gauge with a fully Absolute Guard string
Beating Abare
Use 
for Okizeme
Can block Drive Reversal

Can perform Tick Throw
Regarding the mixups
If these don't reach the corner, how to perform Okizeme?
Run slide is plus on block and looks like a mistake
+11 Single Bomb = +3 Double Bomb > +3 Single Bomb > +11 Double Bomb
Setups with more Advantage
Of course, combos with more advantage mean you cannot throw directly
j.


, dr
(+52-44=8)

(
) 
~
(=53-44=9)j.


, 
~j.
(+53) (Timing: When there is no 236HP juggle, such as combos after being blown up by a bomb)j.


, 
~
(+55-44=11)
(上牆) 
>
~
(+56-44=12)
Since timed throws are harder, attack directly:
2HP meaty (OB+2)
Confirm OH: 2MK
No confirm: Always 5MP
2HP pressure Cancel 236K into Overhead HP/Stop Throw LP LPK)
2HK or 2HP to lock the opponent down
4HK Overhead: On hit, link to dr 2HP...
Single Bomb
Mixups
Double Bomb
Overhead + High/Low Mixup

Opponent parries the first overhead: Run Stop into Back Throw
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